I screwed up responding to a thread, so I had B.S. something

The homebrew forum

Moderator: Moderators

Post Reply
User avatar
For Valor
Knight-Baron
Posts: 529
Joined: Thu Jul 02, 2009 6:31 pm

I screwed up responding to a thread, so I had B.S. something

Post by For Valor »

Has anyone heard of a zombie class? I've seen Koumei's monstrous classes, but I don't think those count.

Where could I find a zombie class? Or should I make one?
Last edited by For Valor on Mon Aug 30, 2010 6:42 am, edited 1 time in total.
Mask wrote:And for the love of all that is good and unholy, just get a fucking hippogrif mount and pretend its a flying worg.
User avatar
Josh_Kablack
King
Posts: 5317
Joined: Fri Mar 07, 2008 7:54 pm
Location: Online. duh

Post by Josh_Kablack »

Where could I find a zombie class?
Any college campus, 8 AM ;)
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

What do you want zombies to do that requires a class? "Skull Bite: When in a grapple, you may bite someone in the brain for 1d8 + 1.5x Str damage?"

Or do you mean something undead in general? In the tomes, there's Swordwraiths, Revenants, and Ghouls template to undeadify a character.

I did a Mummy template, in the same vein.

But ...+++More specific search parameters required+++

+++Redo From Start+++
Last edited by Maxus on Tue Aug 31, 2010 2:10 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Username17
Serious Badass
Posts: 29894
Joined: Fri Mar 07, 2008 7:54 pm

Post by Username17 »

Sure.

-Username17
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

That's amusing, but still doesn't give any D&D-related info. There's already rules for zombies in the SRD. And probably a few conflicting ways of handling them outside of 3.x Core. Unless you want a Disgaea zombie, which apparently have low defense and high HP. But sort of hard to make a class out of HP bonuses alone.

I'm not yet seeing anything special a zombie class could do. Apart from pull their arm off and hit someone with it. Or maybe making their lurching even lurchier.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
User avatar
For Valor
Knight-Baron
Posts: 529
Joined: Thu Jul 02, 2009 6:31 pm

Post by For Valor »

Like Koumei has "Magical Beast", a 10-level class that makes you a magical beast.

And Bigode and Kaelik and someone else all have "Dragon", 20-level classes that make you a dragon.

So is there a class called "Undead" or a class called "Skeleton" that follows the same parameters? I assume not, or else someone would have understood what the hell I'm talking about and posted a link (thanks, Frank, but I was thinking... y'know... D&D.)

---

Concerning a class:

High HP, DR, no lack of Con or Int and no Cha 1, gradual buildup of undead immunities, zombie followers (via infection) or some alternate for people who think that's a shit idea, zombie tropes like a superfast lunge (read: increased reach) and slowly decaying.

A 10-level class with options for being skeletal.

THAT is what I'm thinking of, Maxus. Specific enough? Or does I need moar? (I was thinking bonus feats too).
Mask wrote:And for the love of all that is good and unholy, just get a fucking hippogrif mount and pretend its a flying worg.
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

Very much so. So you're looking at Dark-Minded (and unliving for zombies) and bonus HP and some abilities like "Scattering Blow: A skeleton may null all damage from a physical hit by not fighting it and taking a full-round action to reassemble themselves afterwards. This can also be used to fake being dead". Skeletons can get bonus HP from Charisma.

Probably also looking at enormous strength from being able to overrule the limits of their muscles with XTREME WILLPOWER.

That could probably be a five-level class, with extensions for other classes--becoming a ghost, or a blackskull, or some hulking behemoth in the Resident-Evil-style or something. Higher-level classes could stuff like... "Undead Nobility: Lesser undead may be commanded by you. Mindless undead somehow unerringly take you for your leader, and seek you out. 2d6 mindless zombies or skeletons just turn up every week."

So


Lurching Lurcher
d12 HD
Good BAB
Good Fort and Will
4+Int Skill points

1 Flesh or Bone (Zombie or Skelly), Biology Malfunction (Immunity to poison and disease)
2 Strength of Will (Half your will save as a Str bonus), Bonus Feat
3 Hey, this is a new shirt! (DR), Bonus HP
4 Bonus feat
5 Dunno
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
User avatar
For Valor
Knight-Baron
Posts: 529
Joined: Thu Jul 02, 2009 6:31 pm

Post by For Valor »

5 could be...
Obnoxious Lunge: You may take an extra five-foot step, in addition any other actions you take (including movement).

Effectively gives +5' to your movement (not your speed, though), and gives you a 10' step for a full attack.

-----

What does Strength of Will do? I kind of understand it... but does it mean that a zombie with Wis 15 at level 2 will have +5 Str, or +5 StrMod? And isn't that a little strong? Especially since it's paired with a Bonus feat at its level...
Mask wrote:And for the love of all that is good and unholy, just get a fucking hippogrif mount and pretend its a flying worg.
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

For Valor wrote: -----

What does Strength of Will do? I kind of understand it... but does it mean that a zombie with Wis 15 at level 2 will have +5 Str, or +5 StrMod? And isn't that a little strong? Especially since it's paired with a Bonus feat at its level...
Well, figure up your bonus to will saves (Class bonus, Wis mod, and things like Iron Will)

Take half of it as an enhancement bonus to Strength.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
User avatar
For Valor
Knight-Baron
Posts: 529
Joined: Thu Jul 02, 2009 6:31 pm

Post by For Valor »

So like bumping your Mod by 3 or something... That sounds ridonkulous. Especially if you're getting a bonus feat.
Mask wrote:And for the love of all that is good and unholy, just get a fucking hippogrif mount and pretend its a flying worg.
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

Not exactly.

It's better than what you'd get from a magic item. But it doesn't stack with a magic item, either.

So, they have a class feature to get an enhancement bonus to Str which is better than a scaling magic item, because it scales a little harder. It isn't -that- great.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
User avatar
For Valor
Knight-Baron
Posts: 529
Joined: Thu Jul 02, 2009 6:31 pm

Post by For Valor »

oooh, tis true.

Now that I'm thinking about it, would d12 also be too much HP? I mean, undead have it because they don't have a Con score, so would bumping it down be a good idea?
Mask wrote:And for the love of all that is good and unholy, just get a fucking hippogrif mount and pretend its a flying worg.
User avatar
Prak
Serious Badass
Posts: 17329
Joined: Fri Mar 07, 2008 7:54 pm

Post by Prak »

What about an ability to tear your arm off and throw it at people to dominate them as your hand grips their skull and you use them as some kind of perverted life size ventriloquist puppet?
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

For Valor wrote:oooh, tis true.

Now that I'm thinking about it, would d12 also be too much HP? I mean, undead have it because they don't have a Con score, so would bumping it down be a good idea?
Well, design specs said "Lots of HP". And the Con bonus helps more than the die size.

Skeletons and incorporeal undead and things like mummies should get their Charisma mod to HP rolls, rather than Con bonus though. And it's flavorful--they're holding themselves together through force of personality and all.

d12 + mod is what Barbarians get. Along with DR and lacking armor.
Last edited by Maxus on Wed Sep 01, 2010 7:21 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
User avatar
For Valor
Knight-Baron
Posts: 529
Joined: Thu Jul 02, 2009 6:31 pm

Post by For Valor »

true 'dat. I like that Cha to HP thing--it is t3h interesting.
Mask wrote:And for the love of all that is good and unholy, just get a fucking hippogrif mount and pretend its a flying worg.
User avatar
Dean
Duke
Posts: 2059
Joined: Mon May 12, 2008 3:14 am

Post by Dean »

It should have lots and lots of additional bonuses to HP, like HP flowing out the butt area. But it should be super weak to critical hits. Like double or triple damage or something. Or are fantasy zombie not really the "Shoot them in the head type". Interesting I don't think they are, they're just sort of meatbag time handicaps
DSMatticus wrote:Fuck you, fuck you, fuck you, fuck you. I am filled with an unfathomable hatred.
User avatar
For Valor
Knight-Baron
Posts: 529
Joined: Thu Jul 02, 2009 6:31 pm

Post by For Valor »

The zombies I know of are about as vulnerable to headshots as players.

Except the flood... if that counts. And every time I thought I got a headshot in Left 4 Dead, the infected person didn't go down.

So I don't think it's quite reasonable to say "extra damage from crits", especially since a) undead are IMMUNE to crits... conflicting tropes... and b) it seems too easy to cover as a weakness (Warforged fort, plus that one armor..?)
Mask wrote:And for the love of all that is good and unholy, just get a fucking hippogrif mount and pretend its a flying worg.
User avatar
Prak
Serious Badass
Posts: 17329
Joined: Fri Mar 07, 2008 7:54 pm

Post by Prak »

well, and then there are headcrab zombies.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

There's also Discworld zombies--people who, for some reason, are still in their body after they biologically cease functioning. They tend to be intelligent--without their body distracting them, they're a lot clearer on what they remember. A couple of them mention that they can now clearly remember everything they saw, heard, read, did, and so on.

They also tend to be tough and fairly blase about getting arms hacked off.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
User avatar
For Valor
Knight-Baron
Posts: 529
Joined: Thu Jul 02, 2009 6:31 pm

Post by For Valor »

I was kind of thinking the Left 4 Dead + Flood thing... is that not the normal concept of zombies?
Mask wrote:And for the love of all that is good and unholy, just get a fucking hippogrif mount and pretend its a flying worg.
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

For Valor wrote:I was kind of thinking the Left 4 Dead + Flood thing... is that not the normal concept of zombies?
There art three kinds of zombies, and the kinds of zombies are three, no less and no more. They shall be enumerated here, and this enumeration will be 3.

Slow Zombies
Brains
Slow zombies are the slow, shuffling kind who lurch over and try to bite your skull in to get at your sweet, spicy brains. They are slow and dumb, but tend to make up for it with resilience and numbers, and often have some noticeable physical strength. Game mechanically, while they're easy to hit, they're also hard to seriously hurt, with DR and lots of hit points. A deadened sense of pain could make them hit harder than they would have when they were alive.

Fast Zombies
RACGK!
Fast zombies are the opposite of the slow zombies in most respects. The slow zombies are slow and tough, and the fast ones are highly mobile but don't take as much to kill. They also tend to be a little brighter, able to cooperate in groups to flush out quarry. Dex bonus, speed bonus, jump bonus.

Smart Zombies
I say, could you stitch my arm with your neatest stitching? I'm due in probate court the day after tomorrow, and would like to look my best. Why? I'm challenging my own will. My ungrateful spawn think they can divvy all my things just because I'm dead.
Smart zombies, just as slow zombies are really slow and fast zombies are really fast, are really smart. Natural smart zombies are people with a driving need or reason that makes them keep going after their body stops functioning. Usually, a smart zombie, in fact, is smarter as a zombie than he was alive. Without the demands and distractions of a living body assaulting him, a smart zombie is often capable of full memory of his life--everything he ever saw, heard, learned, or read is there on instant recall. This continues after death, as well, making smart zombies well-suited to careers involving a lot of study and minutia, such as lawyer. They tend to be able to override their body's limitations with pure willpower, too. They're resistant to physical damage (But setting one on fire could mess one up), and repair is usually as simple as sewing the wounds up and the limbs back on. Game mechanically, they should be able to ace common knowledge checks. Because they actually remember every odd fact and weird trivia and things they heard, in their whole lives. If they have actual knowledge skills? Hoo, boy. They can seriously be assumed to have taken 20.
Last edited by Maxus on Sun Sep 05, 2010 8:20 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Post Reply